Quests

Triggered: When a player breaks a block.
Variable: The block's material.

Triggered: When a player places a block. Variable: The block's material.

Triggered: When a player sends a message in chat. Variable: The message sent (lower case)

Triggered: When a player sends a message in chat - stripped from colour codes. Variable: The message sent (lower case)

Triggered: Whenever a player right clicks. Variable: none.

Triggered: Whenever a player left clicks. Variable: none.

Triggered: Whenever a player right clicks a block. Variable: The block's material.

Triggered: Whenever a player left clicks a block. Variable: The block's material.

Triggered: Whenever a player consumes (eats) something. Variable: The item's material.

Triggered: Whenever a player crafts an item. Variable: The crafted item's material.

Triggered: When a player deals damage to another player. Variable: none.

Triggered: When a player enchants an item using an enchantment table. Variables:
  • root: The name of the enchantment (see here)
  • item: The material of the enchanted item (e.g diamond_sword)
  • level: The level of the enchantment
  • cost: The level cost of enchanting

Triggered: When a player enchants an item using an anvil. Variables:
  • root: The name of the enchantment (see here)
  • item: The material of the enchanted item, upper case (e.g DIAMOND_SWORD)
  • level: The level of the enchantment

Triggered: When a player enchants an item using an enchantment table OR an anvil. Variables:
  • root: The name of the enchantment (see here)
  • level: The level of the enchantment

Triggered: When a player issues a server command (cannot be bungee). Variable:: The command executed (must be lower case).

Triggered: When a player catches an item from fishing. Variable: The item caught from fishing.

Triggered: When a player gains exp. Variable: none.

Triggered: When the item a player is using breaks. Variable: The item's material.

Triggered: When a player flies. Extra Info: Progression is measured in blocks flown. Variable: none.

Triggered: When a player glides. Extra Info: Progression is measured in blocks glided. Variable: none.

Triggered: When a player moves a block sneaking. Extra Info: Progression is measured in blocks snuck. Variable: none.

Triggered: When a player walks a block. Extra Info: Progression is measured in blocks walked. Variable: none.

Triggered: When a player sprints a block. Extra Info: Progression is measured in blocks walked. Variable: none.

Triggered: When a player swims a block. Extra Info: Progression is measured in blocks walked. Variable: none.

Triggered: When a player moves (basically just counting every other movement quest in one). Extra Info: Progression is measured in blocks walked. Variable: none.

Triggered: When a player kills a mob. Variable: The type of mob.

Triggered: When a player kills another player. Variable: The name of the killed player.

Triggered: When a player logs into the server. Variable: none.

Triggered: When a player milks a cow. Variable: none.

Triggered: Progressed 1 for every second a user is online (done in 5 second chunks, you must enable this in the settings.yml) Variable: none.

Triggered: When a player throws/shoots a projectile Variable: The projectile thrown (see here).

Triggered: When a player regenerates health. Variable: The reason for regaining health (see here).

Triggered: When a player rides a mob. Variable: The type of entity.

Triggered: When a player shears a sheep. Variable: none.

Triggered: When a player smelts an item in a furnace. Variable: The material of the item received from smelting (e.g, iron_ingot).

Triggered: When a player tames a mob. Variable: The type of entity tamed.

Triggered: When a player extracts honey.
Variable: Bee Nest or Bee Hive

Triggered: When a player extracts honey combs using shears.
Variable: Bee Nest or Bee Hive

Triggered: When player gains exp in specific skill
Variable: Skill name.

Triggered: When player levels up a skill
Variable: Skill name.

Triggered: When a player creates a chest shop. Variable: none.

Triggered: When a player makes a purchase from a chest shop. Variable: The owner of the chest shop's name.

Triggered: When a player sells something from their chest shop. Variable: The name of the client.

Triggered: When a player makes a purchase from a chest shop - the cost is the progress. Variable: The owner of the chest shop's name.

Triggered: When a player sells something from their chest shop - the cost is the progress. Variable: The name of the client.

Triggered: When a player enchants any item. Variable:
  • root: Name of enchant (e.g. glowing)
  • level: Level of enchant (e.g. 1)

Triggered: When you create a skyblock island. Variable: The name of the schematic of the island.

Triggered: When you create an island warp. Variable: none.

Triggered: When a player lists an item on the auction house (progressed by the amount of said item). Variable: The material of the item being listed.

Triggered: When a player lists an item on the auction house (only progressed by 1) Variable: The material of the item being listed.

Triggered: When a player buys an item on the auction house (progressed by the amount of said item bought). Variable: The material of the purchased item.

Triggered: When a player buys an item on the auction house (only progressed by 1) Variable: The material of the purchased item.

Triggered: When a player successfully sells an item on the auction house (progressed by the amount of said item sold). Variable: The material of the sold item.

Triggered: When a player successfully sells an item on the auction house (only progressed by 1). Variable: The material of the sold item.

Triggered: When a listed item is sold - the amount of money you make from it is the progress. Variable: The material of the sold item.

Triggered: When you purchase an item from the auction house - the amount of money spent is the progress. Variable: The material of the item purchased.

Triggered: When you break a block whilst autosell is enabled. Variable: The material of the block broken.

Triggered: When a player breaks a team's bed. Variable: The team of the broken bed.

Triggered: When a player kills an enemy player. Variable: The cause of death (UNKNOWN, EXPLOSION, VOID, PVP, PLAYER_SHOOT)

Triggered: When a player purchases an item. Variable: none.

Triggered: When a player buys a team upgrade. Variable: none.

Triggered: When a player captures a point for x time (the amount of time captured in seconds is the progress). Variable: The name of the KOTH.

Triggered: When a player wins the capture for a KOTH. Variable: The name of the KOTH

Triggered: When a player joins a BuildBattle game. Variable: The name of the map.

Triggered: When a player is in a game and it starts. Variable: The name of the map.

Triggered: When a player is in a game when it finishes. Variable: The name of the map.

Triggered: When a player wins a ChatReaction competition. Variable: none.

Triggered: When a player click a citizens NPC. Variable: The name of the NPC.

Triggered: When a player damages a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.

Triggered: When a player kills a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.

Triggered: When a player creates a clan. Variable: none.

Triggered: When a player joins a clan. Variable: none.

Triggered: When a player completes a clue. Variable: The type of clue.

Triggered: When a player completes a scroll. Variable: The tier type.

Triggered: When a player opens a CrateReloaded crate. Variable: The name of the crate opened.

Triggered: When a player opens a CratesPlus crate. Variable: The name of the crate opened.

Triggered: When a player opens a CrazyCrates crate. Variable: The name of the crate opened.

Triggered: When a player opens an envoy crate. Variable: The name of the tier of crate.

Triggered: When a player uses an envoy flare to start an envoy. Variable: none.
Triggered: When a links their discord account. Variable: none.

Triggered: When a player opens a crate.
Variable: none.

Triggered: When a player kills another person from an enemy faction. Variable: none.

Triggered: When a player joins a job. Variable: The name of the job.

Triggered: When a player gains experience (progress is the exp gained). Variable: The name of the player's job.

Triggered: When a player levels up (progress is set to this level). Variable: The name of the player's job.

Triggered: When a player joins a land. Variable: none.

Triggered: When a player leaves a land. Variable: none.

Triggered: When a player creates a land. Variable: none.

Triggered: When a player disbands their land. Variable: none.

Triggered: When a player is invited to a land. Variable: none.

Triggered: When a player claims a chunk for their land. Variable: none.

Triggered: When a player finds a present. Variable: The ID of the present.

Triggered: When a player levels up (the progress is set to their level). Variable: The name of their job.

Triggered: When a player tames a mob (the progress is increased by the given xp). Variable: The name of their job.

Triggered: When a player kills a MythicMobs mob. Variable: The name of the type of mob.

Description: When the placeholder is resolved for the player, it will progress if the variable is the same as what the placeholder resolves to. E.g if the type was as placeholderapi_match_essentials_flying and the variable was true, if the player was flying the quest would progress.

Description: Resolves the placeholder for the player and sets the progress of the quest to the value of the placeholder (the resolved value must be an integer, e.g 342653476). An example would be the type as placeholderapi_integer_gemseconomy_balance_default with the variable none and the required progress 10000. When they get 10000 gems it will be completed. Variable: none.

Triggered: When a player claims their plot. Variable: none.

Triggered: When a player visits another player's plot. Variable: The owner of the plot's username or none if not found.

Triggered: When a player trusts another player. Variable: none.

Triggered: When a player becomes trusted on another player's plot. Variable: none.

Triggered: When a player rates another player's plot. Variable: none.

Triggered: When a player teleports to a plot. Variable: The owner of the plot's username or none if not found.

Triggered: When a player spends coins on a cosmetic or treasure chest (the progress is the amount spent). Variable: treasure-chest or cosmetic depending on what was bought.

Triggered: When a player buys a treasure. Variable: The name of the treasure.

Triggered: When a player opens a treasure. Variable: The name of the treasure.

Triggered: When a player buys a cosmetic. Variable: The type of cosmetic.

Triggered: When a player purchases an item from the shop. The progress will be the amount of items purchased Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player purchases an item from the shop. The progress will always be 1 Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player purchases an item from the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player sells an item to the shop. The progress will be the amount of items sold. Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player sells an item to the shop. The progress will always be 1. Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player sells an item to the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:
  • root: The item that was purchased (e.g iron_sword:0)
  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)
  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

Triggered: When a player trades with a shopkeeper. Variable: The UUID of the shopkeeper.

Triggered: When a player opens a shopkeeper. Variable: The UUID of the shopkeeper.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.

Triggered: When a player tames a mob. Variable: none.
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Internal Quest Types (36)
External Quest Type (100+)
External Quests