Setting Up and Using Variables
The core of quests in BattlePass is the variable system. The basis of this system is that it is a filter. If the variable is set to none, there is no filter. If it is set, if whatever the variable is entered as when a user performs an action matches the variable, it will progress.
Recently, we've also added sub variables to BattlePass which can make this system a bit more confusing. Here are some examples for different quest types with and without sub variables.
Every quest has the global sub variables listed below:
variable:
root: none
holding:
item: diamond_sword:0
name: 'IDK some name'
amount: 1
Every sub-variable is optional. If you don't specify it, it won't be filtered for. Therefore, you can just use holding.item if you wish, or just holding.amount.
Examples Without Sub-Variables:
The following two quests function in the same manner, they're just two ways of formatting them.
block-break
variable:
root: stone:0
block-break
variable: stone:0
Some more random examples: throw-projectile
variable: SNOWBALL
Examples With Sub-Variables:
block-break
variable:
root: diamond_block:0
holding:
item: golden_pickaxe:0
enchant-all
variable:
root: SOUL_SPEED
item: diamond_sword
level: 3
This quest is to enchant an item with soul speed 3 using an anvil.
Examples With Multiple Variables:
block-break
variable: diamond_block:0 OR gold_block:0 OR iron_block:0
//This will progress the quest if any of the blocks listed above is mined.
block-place
variable: stone:0 OR cobblestone:0 OR gravel:0
//This will progress the quest if any of the blocks listed above is placed.
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